extends Enemy

#func _draw():
	#if charge > 0.1:
		#var color = Color.RED.lerp(Color.WHITE, charge / charge_time)
		#if player:
			#draw_dashed_line(Vector2.ZERO, to_local(player.global_position), color, 1, 5)
#
#func _process(delta: float) -> void:
	#super._process(delta)
	#if (charge > 0.1):
		#$Anim.play("attack")
	#else:
		#$Anim.play("default")
