- Enemy room spawn logic
	- On enter room, spawn enemies in waves
- New enemies:
	- Charge towards you
	- Laser target
	- Summon
- Player upgrades?
	- Change dash, blink, attack speed, speed, hp, regen, idk?
- Mask upgrades?
	- Scythe more rotations, bigger size, lower cooldown, on-ht heal, chain hit
	- Invul on hit, shield on hit, soul reaps, better dash, double hit, projectile wave
	- leave ground chare, mark enemies
	- stuns
	- Ranged more speed, more projectiles, on-hit explosion, more damage range, 
- Settings screenshake
- Sfx soon
- Player only invul
- QOL: modualte only entity spriet on damage, abilites fadeout time
- MaskAbility class
- BossFight 1:
	- Melee attacks, tp?, dash, scythe spawning
