[gd_scene format=3 uid="uid://dqu37r80dlxao"]

[ext_resource type="Texture2D" uid="uid://d1ybbm5tk1tbd" path="res://assets/vfx/particle_star.png" id="1_rocpj"]

[sub_resource type="Curve" id="Curve_mb78c"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2

[sub_resource type="Gradient" id="Gradient_68us8"]
offsets = PackedFloat32Array(0, 0.61440676, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)

[node name="GreenExplosion" type="CPUParticles2D" unique_id=490180742]
emitting = false
amount = 120
texture = ExtResource("1_rocpj")
one_shot = true
explosiveness = 1.0
spread = 180.0
gravity = Vector2(0, -100)
initial_velocity_max = 86.95
damping_min = 100.0
damping_max = 100.0
damping_curve = SubResource("Curve_mb78c")
angle_min = -386.1
angle_max = 427.8
scale_amount_min = 2.0
scale_amount_max = 4.0
color = Color(0.6155507, 1, 0.45411357, 1)
color_ramp = SubResource("Gradient_68us8")
