small boss progess

This commit is contained in:
Daniel Kauss Serna 2026-04-24 15:23:44 +02:00
parent 986c83ec8f
commit 3f9103b1c8
42 changed files with 769 additions and 54 deletions

View file

@ -14,6 +14,7 @@ func _ready() -> void:
target_node = get_tree().get_first_node_in_group("player")
nav_agent = NavigationAgent2D.new()
add_child(nav_agent)
move_speed = move_speed + (randf() - 0.5) * 10.0
func _physics_process(delta: float) -> void:
if not target_node: return
@ -32,6 +33,9 @@ func _physics_process(delta: float) -> void:
else:
_handle_attack_charge(delta)
if not nav_agent.is_target_reachable():
velocity = Vector2.ZERO;
_sprite_anim()
super._physics_process(delta)