boss start, some enemies
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123 changed files with 1884 additions and 499 deletions
11
scenes/start_mask.gd
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11
scenes/start_mask.gd
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extends Sprite2D
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@export var start_mask : MaskData
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@export var spawn : RoomSpawn
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func _process(delta: float) -> void:
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var player : Player = get_tree().get_first_node_in_group("player")
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if player.global_position.distance_to(global_position) < 50:
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if Input.is_action_pressed("interact"):
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player.equip_mask(start_mask)
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spawn.start_next_wave()
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