boss start, some enemies
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123 changed files with 1884 additions and 499 deletions
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@ -1,12 +1,10 @@
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shader_type canvas_item;
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// --- Uniforms ---
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uniform vec4 target_color : source_color = vec4(0.0, 0.0, 1.0, 1.0);
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uniform float tolerance : hint_range(0.0, 1.0) = 0.1;
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uniform vec4 water_deep_color : source_color = vec4(0.0, 0.4, 0.8, 1.0);
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uniform vec4 foam_color : source_color = vec4(1.0, 1.0, 1.0, 1.0);
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// --- Functions ---
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vec2 random(vec2 uv) {
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return vec2(fract(sin(dot(uv.xy, vec2(12.9898,78.233))) * 43758.5453123));
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}
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@ -44,10 +42,8 @@ void vertex() {
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}
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void fragment() {
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vec4 tex_color = texture(TEXTURE, UV);
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float color_diff = distance(tex_color.rgb, target_color.rgb);
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if (color_diff < tolerance) {
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