Post Game jam commit
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17
click.gd
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17
click.gd
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extends BaseButton
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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button_down.connect(down)
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print("button")
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func down() -> void:
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print("clikced!!")
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SoundManager.play_sfx("click")
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