Post Game jam commit
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35
scripts/hitbox.gd
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35
scripts/hitbox.gd
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class_name Hitbox extends Area2D
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var from_player = true
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signal onhit;
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var hitplayer = false
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#func _process(delta: float) -> void:
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#EventBus.cut_grass_at.emit(global_position, 14)
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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func _on_body_entered(body: Node) -> void:
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print(body)
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if body is Enemy and from_player:
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var bname := str(body.name)
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if body.has_method("hit"):
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body.hit()
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onhit.emit()
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body.knockback()
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EventBus.debug_print.emit("Hit: " + bname)
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else:
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EventBus.debug_print.emit("Hitbox touched " + bname + " but it lacks 'reduce_health' method.")
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if body is Player and not from_player and not hitplayer:
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var bname := str(body.name)
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if body.has_method("hit"):
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hitplayer = true
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body.hit()
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onhit.emit()
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EventBus.debug_print.emit("Hit: " + bname)
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else:
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EventBus.debug_print.emit("Hitbox touched " + bname + " but it lacks 'reduce_health' method.")
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EventBus.debug_print.emit(str(body))
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if body is TileMapLayer:
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onhit.emit()
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