Post Game jam commit
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39
scripts/mask_ui.gd
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39
scripts/mask_ui.gd
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extends Label
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var cur_mask : Types.mask_types
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var uses : int
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var health : int
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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EventBus.mask_changed.connect(_on_mask_changed)
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EventBus.mask_uses_changed.connect(_on_uses_changed)
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EventBus.health_changed.connect(_on_health_changed)
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func _process(delta: float) -> void:
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update_text()
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func update_text():
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var enemies = len(get_tree().get_nodes_in_group("enemy"))
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text = "Mask: " + _get_mask_name(cur_mask) + "\n" + \
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"Uses: " + str(uses) + "\n" + \
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"Health: " + str(health) + "\n" + \
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"Enemies: " + str(enemies)
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func _get_mask_name(type : Types.mask_types):
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if (type == 0): return "Melee"
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if (type == 1): return "Ranged"
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if (type == 2): return "Spit"
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return ""
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func _on_mask_changed(new : Types.mask_types):
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cur_mask = new
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update_text()
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func _on_uses_changed(new : int):
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uses = new
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update_text()
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func _on_health_changed(new : int):
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health = new
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update_text()
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