Post Game jam commit
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25
scripts/portal.gd
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25
scripts/portal.gd
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extends Sprite2D
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@export var nextScene : String
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var enemies = len(get_tree().get_nodes_in_group("enemy"))
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var player = get_tree().get_first_node_in_group("player")
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if enemies == 0 and player:
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material.set_shader_parameter("intensity", 1.7)
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$MagicCircle.visible = true
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$Text.visible = true
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var player_dist = player.global_position.distance_to(global_position)
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if Input.is_action_just_pressed("interact") && player_dist < 70:
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SceneTransition.change_scene(nextScene)
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else:
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material.set_shader_parameter("intensity", 0)
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$MagicCircle.visible = false
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$Text.visible = false
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