Post Game jam commit

This commit is contained in:
Daniel Kauss Serna 2026-02-03 21:06:49 +01:00
commit 6db2131520
164 changed files with 172524 additions and 0 deletions

25
scripts/portal.gd Normal file
View file

@ -0,0 +1,25 @@
extends Sprite2D
@export var nextScene : String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var enemies = len(get_tree().get_nodes_in_group("enemy"))
var player = get_tree().get_first_node_in_group("player")
if enemies == 0 and player:
material.set_shader_parameter("intensity", 1.7)
$MagicCircle.visible = true
$Text.visible = true
var player_dist = player.global_position.distance_to(global_position)
if Input.is_action_just_pressed("interact") && player_dist < 70:
SceneTransition.change_scene(nextScene)
else:
material.set_shader_parameter("intensity", 0)
$MagicCircle.visible = false
$Text.visible = false