Post Game jam commit

This commit is contained in:
Daniel Kauss Serna 2026-02-03 21:06:49 +01:00
commit 6db2131520
164 changed files with 172524 additions and 0 deletions

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extends Node
var master_volume: float = 1.0
var fullscreen: bool = false
var vsync : bool = false
var max_fps: int = 60
func apply_volume():
var bus_index := AudioServer.get_bus_index("Master")
AudioServer.set_bus_volume_db(
bus_index,
linear_to_db(master_volume)
)
func apply_fullscreen():
DisplayServer.window_set_mode(
DisplayServer.WINDOW_MODE_FULLSCREEN if fullscreen
else DisplayServer.WINDOW_MODE_WINDOWED
)
if not fullscreen:
get_window().size = Vector2i(480*3, 270*3);
func apply_vsync():
DisplayServer.window_set_vsync_mode(
DisplayServer.VSYNC_ENABLED if vsync
else DisplayServer.VSYNC_DISABLED
)
func apply_max_fps():
Engine.max_fps = max_fps
func apply_all():
apply_volume()
apply_fullscreen()
apply_vsync()
apply_max_fps()