Post Game jam commit
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13
shaders/glow.gdshader
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13
shaders/glow.gdshader
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shader_type canvas_item;
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uniform float intensity : hint_range(1.0, 5.0, 0.1);
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void fragment() {
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vec4 col = texture(TEXTURE, UV);
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vec3 glow_col = col.xyz * intensity;
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COLOR = vec4(glow_col, col.w);}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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