added next level
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11 changed files with 78 additions and 33 deletions
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@ -1,4 +1,4 @@
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extends Sprite2D
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extends Node2D
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@export var nextScene : PackedScene
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@ -8,13 +8,9 @@ func _process(_delta: float) -> void:
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var player = get_tree().get_first_node_in_group("player")
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if enemies == 0 and player:
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material.set_shader_parameter("intensity", 1.7)
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$MagicCircle.visible = true
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$Text.visible = true
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var player_dist = player.global_position.distance_to(global_position)
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if Input.is_action_just_pressed("interact") && player_dist < 70:
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SceneTransition.change_scene(nextScene)
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else:
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material.set_shader_parameter("intensity", 0)
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$MagicCircle.visible = false
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$Text.visible = false
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