settings, small fixes

This commit is contained in:
Daniel Kauss Serna 2026-02-15 16:17:51 +01:00
parent b12c193636
commit e08e3ebb13
174 changed files with 997 additions and 1040 deletions

39
scripts/mask_data.gd Normal file
View file

@ -0,0 +1,39 @@
class_name MaskData extends Resource
enum MaskType { MELEE, RANGED, SPIT }
@export_group("Assets")
@export var mask_name: String
@export var texture: Texture2D
@export var drop_texture: Texture2D
@export var spawn_sfx : String
@export_group("Combat")
@export var attack_scene: PackedScene
@export var cooldown: float = 0.5
@export var damage: int = 1
@export var is_parented_to_attacker: bool = false
func activate(attacker: Node2D, target_pos: Vector2) -> void:
if not attack_scene:
return
var atk = attack_scene.instantiate()
if is_parented_to_attacker:
attacker.add_child(atk)
atk.position = Vector2.ZERO
else:
attacker.get_parent().add_child(atk)
atk.global_position = attacker.global_position
atk.look_at(target_pos)
if atk.get("start_position"):
atk.start_position = attacker.global_position
atk.target_position = target_pos
if atk.has_method("set_from_player"):
atk.set_from_player(attacker.is_in_group("player"))
SoundManager.play_sfx(spawn_sfx)