settings, small fixes

This commit is contained in:
Daniel Kauss Serna 2026-02-15 16:17:51 +01:00
parent b12c193636
commit e08e3ebb13
174 changed files with 997 additions and 1040 deletions

View file

@ -0,0 +1,26 @@
extends Node2D
var debug_enabled = false
func _process(delta: float) -> void:
if debug_enabled:
var player = get_tree().get_first_node_in_group("player")
if player:
player.health = player.max_health
handle_debug()
func handle_debug():
if Input.is_key_pressed(KEY_1):
var player = get_tree().get_first_node_in_group("player")
print(player)
if player:
player.global_position = get_global_mouse_position()
if Input.is_key_pressed(KEY_2):
EventBus.dialogue_requested.emit("Test dialogue!!")
EventBus.dialogue_requested.emit("More dialogue!!")
EventBus.dialogue_requested.emit("End dialogue")
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("debug"):
debug_enabled = !debug_enabled
EventBus.debug_enable.emit(debug_enabled)

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@ -0,0 +1 @@
uid://cjtbxjqm1lwb5

View file

@ -2,7 +2,7 @@ extends Node
signal dialogue_requested(text: String)
signal dialogue_finished()
signal debug_print(text : String)
signal mask_changed(new : Types.mask_types)
signal mask_uses_changed(new : int)
signal health_changed(new : int)
@ -10,3 +10,10 @@ signal player_dmg()
signal screenshake(intensity : float)
signal mask_time_changed(time : float)
signal cut_grass_at(p, r)
# settings
signal change_glow(new : bool)
# debug
signal debug_print(text : String)
signal debug_enable(new : bool)

View file

@ -2,8 +2,9 @@ extends Node
var master_volume: float = 1.0
var fullscreen: bool = false
var vsync : bool = false
var vsync : bool = true
var max_fps: int = 60
var glow = false
func apply_volume():
var bus_index := AudioServer.get_bus_index("Master")
@ -11,6 +12,9 @@ func apply_volume():
bus_index,
linear_to_db(master_volume)
)
func apply_bloom():
EventBus.change_glow.emit(glow)
func apply_fullscreen():
DisplayServer.window_set_mode(
@ -18,7 +22,7 @@ func apply_fullscreen():
else DisplayServer.WINDOW_MODE_WINDOWED
)
if not fullscreen:
get_window().size = Vector2i(480*3, 270*3);
get_window().size = Vector2i(640*2, 360*2);
func apply_vsync():
DisplayServer.window_set_vsync_mode(