settings, small fixes

This commit is contained in:
Daniel Kauss Serna 2026-02-15 16:17:51 +01:00
parent b12c193636
commit e08e3ebb13
174 changed files with 997 additions and 1040 deletions

View file

@ -1,14 +1,14 @@
extends Enemy
func _draw():
if charge > 0.1:
var color = Color.RED.lerp(Color.WHITE, charge / charge_time)
if player:
draw_dashed_line(Vector2.ZERO, to_local(player.global_position), color, 1, 5)
func _process(delta: float) -> void:
super._process(delta)
if (charge > 0.1):
$Anim.play("attack")
else:
$Anim.play("default")
#func _draw():
#if charge > 0.1:
#var color = Color.RED.lerp(Color.WHITE, charge / charge_time)
#if player:
#draw_dashed_line(Vector2.ZERO, to_local(player.global_position), color, 1, 5)
#
#func _process(delta: float) -> void:
#super._process(delta)
#if (charge > 0.1):
#$Anim.play("attack")
#else:
#$Anim.play("default")