[gd_scene load_steps=7 format=3 uid="uid://bsc67y33i8ud4"] [ext_resource type="Shader" uid="uid://bv0mig3iliwk0" path="res://shaders/grass_shader.gdshader" id="1_3kunl"] [ext_resource type="Script" uid="uid://b5o4ky21bvg66" path="res://scripts/grass.gd" id="3_cvbpf"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vaj68"] seamless = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_hb5m1"] shader = ExtResource("1_3kunl") shader_parameter/wind_speed = 1.0 shader_parameter/wind_strength = 10.0 shader_parameter/noise_tex = SubResource("NoiseTexture2D_vaj68") shader_parameter/frame_size = Vector2(16, 32) shader_parameter/sheet_size = Vector2(256, 32) [sub_resource type="QuadMesh" id="QuadMesh_yarb5"] size = Vector2(16, 32) [sub_resource type="MultiMesh" id="MultiMesh_x5p1p"] use_colors = true use_custom_data = true mesh = SubResource("QuadMesh_yarb5") [node name="Grass" type="MultiMeshInstance2D"] material = SubResource("ShaderMaterial_hb5m1") rotation = 0.049343307 multimesh = SubResource("MultiMesh_x5p1p") script = ExtResource("3_cvbpf") blade_size = Vector2(16, 32) texture_sheet_size = Vector2(128, 32) editing = true brush_radius = 100.0 brush_density = 40