[gd_scene format=3 uid="uid://dqu37r80dlxao"] [ext_resource type="Texture2D" uid="uid://d1ybbm5tk1tbd" path="res://assets/vfx/particle_star.png" id="1_rocpj"] [sub_resource type="Curve" id="Curve_mb78c"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="Gradient" id="Gradient_68us8"] offsets = PackedFloat32Array(0, 0.61440676, 1) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) [node name="GreenExplosion" type="CPUParticles2D" unique_id=490180742] emitting = false amount = 120 texture = ExtResource("1_rocpj") one_shot = true explosiveness = 1.0 spread = 180.0 gravity = Vector2(0, -100) initial_velocity_max = 86.95 damping_min = 100.0 damping_max = 100.0 damping_curve = SubResource("Curve_mb78c") angle_min = -386.1 angle_max = 427.8 scale_amount_min = 2.0 scale_amount_max = 4.0 color = Color(0.6155507, 1, 0.45411357, 1) color_ramp = SubResource("Gradient_68us8")