extends ColorRect func _ready(): EventBus.player_dmg.connect(flash_red) visible = false color.a = 0 func flash_red(): var tween = create_tween() visible = true color.a = 0.3 tween.tween_property(self, "color:a", 0.0, 0.2).set_trans(Tween.TRANS_SINE) tween.tween_property(self, "visible", false, 0.0);