extends Node var master_volume: float = 1.0 var fullscreen: bool = false var vsync : bool = true var max_fps: int = 60 var glow = true func apply_volume(): var bus_index := AudioServer.get_bus_index("Master") AudioServer.set_bus_volume_db( bus_index, linear_to_db(master_volume) ) func apply_glow(): EventBus.change_glow.emit(glow) func apply_fullscreen(): DisplayServer.window_set_mode( DisplayServer.WINDOW_MODE_FULLSCREEN if fullscreen else DisplayServer.WINDOW_MODE_WINDOWED ) if not fullscreen: get_window().size = Vector2i(640*2, 360*2); func apply_vsync(): DisplayServer.window_set_vsync_mode( DisplayServer.VSYNC_ENABLED if vsync else DisplayServer.VSYNC_DISABLED ) func apply_max_fps(): Engine.max_fps = max_fps func apply_all(): apply_volume() apply_fullscreen() apply_vsync() apply_max_fps()