extends Enemy #func _draw(): #if charge > 0.1: #var color = Color.RED.lerp(Color.WHITE, charge / charge_time) #if player: #draw_dashed_line(Vector2.ZERO, to_local(player.global_position), color, 1, 5) # #func _process(delta: float) -> void: #super._process(delta) #if (charge > 0.1): #$Anim.play("attack") #else: #$Anim.play("default")