extends Sprite2D @export var nextScene : PackedScene func _process(_delta: float) -> void: var enemies = len(get_tree().get_nodes_in_group("enemy")) var player = get_tree().get_first_node_in_group("player") if enemies == 0 and player: material.set_shader_parameter("intensity", 1.7) $MagicCircle.visible = true $Text.visible = true var player_dist = player.global_position.distance_to(global_position) if Input.is_action_just_pressed("interact") && player_dist < 70: SceneTransition.change_scene(nextScene) else: material.set_shader_parameter("intensity", 0) $MagicCircle.visible = false $Text.visible = false