@warning_ignore_start("unused_signal") extends Node signal dialogue_requested(text: String) signal dialogue_finished() signal mask_changed(new : Types.mask_types) signal mask_uses_changed(new : int) signal health_changed(new : int) signal player_dmg() signal screenshake(intensity : float) signal mask_time_changed(time : float) signal cut_grass_at(p, r) # settings signal change_glow(new : bool) # debug signal debug_print(text : String) signal debug_enable(new : bool)