extends Node2D @export var settings : Control # Called when the node enters the scene tree for the first time. func _ready() -> void: SoundManager.play_music(SoundManager.MUSIC_TITLE) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_start_button_pressed() -> void: if !WorldState.done_tuto: WorldState.done_tuto = true SceneTransition.change_scene(load("res://scenes/tutorial.tscn")) else: SceneTransition.change_scene(load("res://scenes/stage1.tscn")) func _on_settings_pressed() -> void: settings.visible = true func _on_exit_pressed() -> void: get_tree().quit()