extends Enemy @onready var sprite : AnimatedSprite2D = $AnimatedSprite2D func _sprite_anim(): if target_node.position.x > position.x: if current_charge > 0.1: sprite.play("attack_right") else: sprite.play("run_right") else: if current_charge > 0.1: sprite.play("attack_left") else: sprite.play("run_left")