extends Sprite2D @export var start_mask : MaskData @export var spawn : RoomSpawn var triggered = false func _input(event: InputEvent) -> void: if triggered: return var player : Player = get_tree().get_first_node_in_group("player") if (event.is_action_pressed("interact") and player.global_position.distance_to(global_position) < 50): player.equip_mask(start_mask) spawn.start_next_wave() triggered = true