[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://5tpeoe8vj7xw"] [ext_resource type="Shader" uid="uid://b2c7crrdnfuam" path="res://shaders/water.gdshader" id="1_o12aa"] [resource] shader = ExtResource("1_o12aa") shader_parameter/target_color = Color(0.56078434, 0.69803923, 0.8156863, 1) shader_parameter/tolerance = 0.030000001425 shader_parameter/water_deep_color = Color(0.38039216, 0.4745098, 0.654902, 1) shader_parameter/foam_color = Color(1.019, 1.019, 1.019, 1) shader_parameter/shadow_color = Color(0.641934, 0.641934, 0.641934, 0.5019608) shader_parameter/shadow_length = 15 shader_parameter/shadow_intensity_start = 0.8