extends Sprite2D @export var start_mask : MaskData @export var spawn : RoomSpawn func _process(delta: float) -> void: var player : Player = get_tree().get_first_node_in_group("player") if player.global_position.distance_to(global_position) < 50: if Input.is_action_pressed("interact"): player.equip_mask(start_mask) spawn.start_next_wave()