[gd_scene load_steps=12 format=3 uid="uid://dvlr5hamruqrd"] [ext_resource type="Script" uid="uid://b1t0k6dfubsmk" path="res://enemy.gd" id="1_fr7lv"] [ext_resource type="PackedScene" uid="uid://bgpha7wiajw6q" path="res://scenes/mask_drop.tscn" id="2_3ysdf"] [ext_resource type="Script" uid="uid://synocbtvgrf4" path="res://scripts/shadow.gd" id="2_vv3x1"] [ext_resource type="PackedScene" uid="uid://c8l24d01bm2sg" path="res://scenes/enemy_explosion.tscn" id="3_esqeu"] [ext_resource type="PackedScene" uid="uid://0n57icfpulmc" path="res://scenes/hearts.tscn" id="4_yt5vg"] [ext_resource type="PackedScene" uid="uid://bmwgnwqj3scm5" path="res://scenes/scithe_attack.tscn" id="5_7t5mr"] [ext_resource type="PackedScene" uid="uid://dfad6rsacpogt" path="res://scenes/spit.tscn" id="6_y8vm1"] [sub_resource type="CircleShape2D" id="CircleShape2D_sw0xa"] radius = 21.151093 [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_sw0xa"] load_path = "res://.godot/imported/cosa_1.png-c80e15db2359bc0dd5374be118756ef5.ctex" [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_j1ss0"] load_path = "res://.godot/imported/cosa_2.png-5f6c1032dbcaad97f713d20bd287fe34.ctex" [sub_resource type="SpriteFrames" id="SpriteFrames_lxe82"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("CompressedTexture2D_sw0xa") }, { "duration": 1.0, "texture": SubResource("CompressedTexture2D_j1ss0") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="EnemyBase" type="CharacterBody2D" groups=["enemy"]] collision_layer = 2 motion_mode = 1 script = ExtResource("1_fr7lv") mask_drop = ExtResource("2_3ysdf") death_explosion = ExtResource("3_esqeu") heart_attack = ExtResource("4_yt5vg") scithe_attack = ExtResource("5_7t5mr") spit_attack = ExtResource("6_y8vm1") charge_time = 0.6 flee_range = 10 movement_speed = 35.0 [node name="Shadow" type="Node2D" parent="."] position = Vector2(0, 15) script = ExtResource("2_vv3x1") metadata/_custom_type_script = "uid://synocbtvgrf4" [node name="NavigationAgent2D" type="NavigationAgent2D" parent="."] avoidance_enabled = true radius = 40.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 2.4698958e-05 shape = SubResource("CircleShape2D_sw0xa") [node name="Anim" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_lxe82") autoplay = "default" frame_progress = 0.52776843