extends Label var cur_mask : Types.mask_types var uses : int var health : int # Called when the node enters the scene tree for the first time. func _ready() -> void: EventBus.mask_changed.connect(_on_mask_changed) EventBus.mask_uses_changed.connect(_on_uses_changed) EventBus.health_changed.connect(_on_health_changed) func _process(delta: float) -> void: update_text() func update_text(): var enemies = len(get_tree().get_nodes_in_group("enemy")) text = "Mask: " + _get_mask_name(cur_mask) + "\n" + \ "Uses: " + str(uses) + "\n" + \ "Health: " + str(health) + "\n" + \ "Enemies: " + str(enemies) func _get_mask_name(type : Types.mask_types): if (type == 0): return "Melee" if (type == 1): return "Ranged" if (type == 2): return "Spit" return "" func _on_mask_changed(new : Types.mask_types): cur_mask = new update_text() func _on_uses_changed(new : int): uses = new update_text() func _on_health_changed(new : int): health = new update_text()