extends Sprite2D @export var nextScene : String # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var enemies = len(get_tree().get_nodes_in_group("enemy")) var player = get_tree().get_first_node_in_group("player") if enemies == 0 and player: material.set_shader_parameter("intensity", 1.7) $MagicCircle.visible = true $Text.visible = true var player_dist = player.global_position.distance_to(global_position) if Input.is_action_just_pressed("interact") && player_dist < 70: SceneTransition.change_scene(nextScene) else: material.set_shader_parameter("intensity", 0) $MagicCircle.visible = false $Text.visible = false