extends MaskAbility @export var star_scene : PackedScene @export var count = 3 func mask_ready(): var children := get_children() for c in children: var star : MaskProjectile = star_scene.instantiate() star.position = c.global_position star.from_player = from_player star.target_position = target_position if not from_player: star.modulate = Color.BLACK get_tree().current_scene.add_child(star) star.mask_ready() await get_tree().create_timer(0.05).timeout get_tree().create_timer(20).timeout.connect(queue_free)