class_name Claw extends Sprite2D func smash(): await get_tree().create_timer(0.8).timeout var t = create_tween() t.tween_property(self, "position:y", 0, 0.1); await t.tween_property(self, "position:y", -80, 1).finished; func pickup(): await get_tree().create_timer(0.2).timeout var t = create_tween() t.tween_property(self, "position:y", 0, 0.4); await t.tween_property(self, "position:y", -80, 1).finished;