extends Node2D @onready var player : Player = get_tree().get_first_node_in_group("player") # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if player: if player.global_position.distance_to(global_position) > 600: player.damage()