extends Enemy @onready var sprite : AnimatedSprite2D = $Anim func _process(delta: float) -> void: super._process(delta) queue_redraw() func _draw(): if current_charge > 0 and target_node: var color = Color.RED.lerp(Color.WHITE, current_charge / attack_charge_time) draw_dashed_line(Vector2.ZERO, to_local(target_node.global_position), color, 1, 5) func _sprite_anim(): if current_charge > 0.1: sprite.play("attack") else: sprite.play("default")