- Enemy room spawn logic - On enter room, spawn enemies in waves - New enemies: - Charge towards you - Laser target - Summon - Player upgrades? - Change dash, blink, attack speed, speed, hp, regen, idk? - Mask upgrades? - Scythe more rotations, bigger size, lower cooldown, on-ht heal, chain hit - Invul on hit, shield on hit, soul reaps, better dash, double hit, projectile wave - leave ground chare, mark enemies - stuns - Ranged more speed, more projectiles, on-hit explosion, more damage range, - Settings screenshake - Sfx soon - Player only invul - QOL: modualte only entity spriet on damage, abilites fadeout time - MaskAbility class - BossFight 1: - Melee attacks, tp?, dash, scythe spawning