netmasked/scripts/spit_dragon.gd

14 lines
352 B
GDScript

extends Enemy
#func _draw():
#if charge > 0.1:
#var color = Color.RED.lerp(Color.WHITE, charge / charge_time)
#if player:
#draw_dashed_line(Vector2.ZERO, to_local(player.global_position), color, 1, 5)
#
#func _process(delta: float) -> void:
#super._process(delta)
#if (charge > 0.1):
#$Anim.play("attack")
#else:
#$Anim.play("default")