netmasked/scripts/mask_data.gd

40 lines
989 B
GDScript

class_name MaskData extends Resource
enum MaskType { MELEE, RANGED, SPIT }
@export_group("Assets")
@export var mask_name: String
@export var texture: Texture2D
@export var drop_texture: Texture2D
@export var spawn_sfx : Resource
@export_group("Combat")
@export var attack_scene: PackedScene
@export var cooldown: float = 0.5
@export var damage: int = 1
@export var is_parented_to_attacker: bool = false
func activate(attacker: Node2D, target_pos: Vector2) -> void:
if not attack_scene:
return
var atk : MaskAbility = attack_scene.instantiate()
if is_parented_to_attacker:
attacker.add_child(atk)
atk.position = Vector2.ZERO
else:
attacker.get_parent().add_child(atk)
atk.position = attacker.position
atk.start_position = attacker.position
atk.target_position = target_pos
var from_player = attacker.is_in_group("player")
atk.from_player = from_player
if not from_player:
atk.modulate = Color("#0000ff")
atk.mask_ready()
SoundManager.play_sfx(spawn_sfx)