21 lines
712 B
Text
21 lines
712 B
Text
- Enemy room spawn logic
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- On enter room, spawn enemies in waves
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- New enemies:
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- Charge towards you
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- Laser target
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- Summon
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- Player upgrades?
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- Change dash, blink, attack speed, speed, hp, regen, idk?
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- Mask upgrades?
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- Scythe more rotations, bigger size, lower cooldown, on-ht heal, chain hit
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- Invul on hit, shield on hit, soul reaps, better dash, double hit, projectile wave
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- leave ground chare, mark enemies
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- stuns
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- Ranged more speed, more projectiles, on-hit explosion, more damage range,
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- Settings screenshake
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- Sfx soon
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- Player only invul
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- QOL: modualte only entity spriet on damage, abilites fadeout time
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- MaskAbility class
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- BossFight 1:
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- Melee attacks, tp?, dash, scythe spawning
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