netmasked/scripts/star_enemy.gd

19 lines
463 B
GDScript

extends Enemy
@onready var sprite : AnimatedSprite2D = $Anim
func _process(delta: float) -> void:
super._process(delta)
queue_redraw()
func _draw():
if current_charge > 0 and target_node:
var color = Color.RED.lerp(Color.WHITE, current_charge / attack_charge_time)
draw_dashed_line(Vector2.ZERO, to_local(target_node.global_position), color, 1, 5)
func _sprite_anim():
if current_charge > 0.1:
sprite.play("attack")
else:
sprite.play("default")