netmasked/green_enemy.gd

15 lines
330 B
GDScript

extends Enemy
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
func _sprite_anim():
if target_node.position.x > position.x:
if current_charge > 0.1:
sprite.play("attack_right")
else:
sprite.play("run_right")
else:
if current_charge > 0.1:
sprite.play("attack_left")
else:
sprite.play("run_left")