netmasked/scripts/spit_dragon.gd

14 lines
340 B
GDScript

extends Enemy
func _draw():
if charge > 0.1:
var color = Color.RED.lerp(Color.WHITE, charge / charge_time)
if player:
draw_dashed_line(Vector2.ZERO, to_local(player.global_position), color, 1, 5)
func _process(delta: float) -> void:
super._process(delta)
if (charge > 0.1):
$Anim.play("attack")
else:
$Anim.play("default")