netmasked/scripts/mask_ui.gd

39 lines
976 B
GDScript

extends Label
var cur_mask : Types.mask_types
var uses : int
var health : int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
EventBus.mask_changed.connect(_on_mask_changed)
EventBus.mask_uses_changed.connect(_on_uses_changed)
EventBus.health_changed.connect(_on_health_changed)
func _process(delta: float) -> void:
update_text()
func update_text():
var enemies = len(get_tree().get_nodes_in_group("enemy"))
text = "Mask: " + _get_mask_name(cur_mask) + "\n" + \
"Uses: " + str(uses) + "\n" + \
"Health: " + str(health) + "\n" + \
"Enemies: " + str(enemies)
func _get_mask_name(type : Types.mask_types):
if (type == 0): return "Melee"
if (type == 1): return "Ranged"
if (type == 2): return "Spit"
return ""
func _on_mask_changed(new : Types.mask_types):
cur_mask = new
update_text()
func _on_uses_changed(new : int):
uses = new
update_text()
func _on_health_changed(new : int):
health = new
update_text()