netmasked/scripts/AnimSprite.gd

24 lines
717 B
GDScript

extends AnimatedSprite2D
var time = 0.0
@export var float_str = 10.0
@export var float_time = 2.0
@export var float_offset = -12.0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
time += delta
# Calculate the new Y position using a sine wave
position.y = sin(time * float_time) * float_str + float_offset
queue_redraw()
func switch_mask(new : Types.mask_types):
$MeleeMask.visible = false
$RangedMask.visible = false
$SpitMask.visible = false
if (new == Types.mask_types.Melee):
$MeleeMask.visible = true
elif (new == Types.mask_types.Ranged):
$RangedMask.visible = true
elif (new == Types.mask_types.Spit):
$SpitMask.visible = true