netmasked/scripts/ranged_enemy.gd

9 lines
287 B
GDScript

extends Enemy
func _process(delta: float) -> void:
queue_redraw()
func _draw():
if current_charge > 0 and target_node:
var color = Color.RED.lerp(Color.WHITE, current_charge / attack_charge_time)
draw_dashed_line(Vector2.ZERO, to_local(target_node.global_position), color, 1, 5)