axolotl base, angle constraints

This commit is contained in:
Daniel Kauss Serna 2026-03-10 23:49:10 +01:00
parent a23a5b16e3
commit ad80077fc7

View file

@ -7,23 +7,41 @@ class Segment {
this.forward = new vec(0, 0);
}
get_rel(angle, d) {
let dir = vec.rotate(this.forward, angle);
dir.setMag(d);
get_rel(angleOffset, dist) {
let dir = vec.rotate(this.forward, angleOffset);
dir.setMag(dist);
return vec.add(this.pos, dir)
}
follow(x, y) {
let target = new vec(x, y);
let dir = vec.sub(this.pos, target);
this.forward = vec.sub(target, this.pos);
dir.setMag(this.size);
follow(targetX, targetY, parentForward = null) {
let target = new vec(targetX, targetY);
let targetForward = vec.sub(target, this.pos);
let targetAngle = targetForward.heading();
if (parentForward) {
let parentAngle = parentForward.heading();
let diff = targetAngle - parentAngle;
while (diff < -PI) diff += TWO_PI;
while (diff > PI) diff -= TWO_PI;
let maxAngle = PI / 10;
diff = constrain(diff, -maxAngle, maxAngle);
targetAngle = parentAngle + diff;
}
this.forward = p5.Vector.fromAngle(targetAngle);
let segmentLength = 20;
let dir = p5.Vector.mult(this.forward, -segmentLength);
this.pos = vec.add(target, dir);
}
}
var n = 0;
var sizes = [10, 15, 20, 25, 30, 24, 27, 21, 15, 17, ]
var sizes = [60, 55, 50, 40, 45, 47, 50, 45, 42, 39, 35, 30, 25, 22, 17, 13, ]
var segments = [];
function setup() {
createCanvas(800, 800);
@ -42,11 +60,11 @@ background(150);
segments[0].follow(mouseX, mouseY);
for (let i = 1; i < n; i++) {
let prev_seg = segments[i - 1];
segments[i].follow(prev_seg.pos.x, prev_seg.pos.y);
segments[i].follow(prev_seg.pos.x, prev_seg.pos.y, prev_seg.forward);
}
// dibujar
fill(100, 200, 150);
fill(249, 182, 249);
stroke(0);
strokeWeight(2);
@ -77,4 +95,10 @@ background(150);
endShape(CLOSE);
let eye1 = head.get_rel(HALF_PI / 2, 45);
let eye2 = head.get_rel(-HALF_PI / 2, 45);
fill(0);
circle(eye1.x, eye1.y, 12);
circle(eye2.x, eye2.y, 12);
}