refactor, adding legs
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ad80077fc7
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1 changed files with 146 additions and 49 deletions
195
sketch.js
195
sketch.js
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@ -1,21 +1,99 @@
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var vec = p5.Vector;
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const vec = p5.Vector;
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class Segment {
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constructor(x, y, size) {
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class Leg {
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constructor() {
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this.base = new vec(0, 0);
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this.end = new vec(0, 0);
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this.ikJoint = new IKJoint(4, 30);
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}
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moveTo(startX, startY, endX, endY) {
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this.base = new vec(startX, startY);
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let target = new vec(endX, endY);
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if (vec.dist(target, this.end) > 80) {
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this.end = new vec(endX, endY);
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}
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this.ikJoint.moveTo(startX, startY, this.end.x, this.end.y);
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}
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getPoints() {
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return this.ikJoint.points;
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}
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draw() {
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let points = this.ikJoint.points;
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let numPts = points.length;
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let px = this.base.x;
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let py = this.base.y;
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for (let i = 0; i < numPts; i++) {
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let pt = points[i];
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line(px, py, pt.pos.x, pt.pos.y);
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px = pt.pos.x;
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py = pt.pos.y;
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}
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}
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}
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class IKJoint {
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constructor(numPoints, pointDist) {
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this.origin = new vec(0, 0);
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this.points = [];
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for (let i = 0; i < numPoints + 1; i++) {
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this.points.push(new ConstraintPoint(0, 0, pointDist, 10));
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}
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this.pointDist = pointDist;
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this.iterations = 15;
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}
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moveStart(targetX, targetY) {
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let numPts = this.points.length;
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this.points[0].pos.x = targetX;
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this.points[0].pos.y = targetY;
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this.points[0].follow(targetX, targetY);
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for (let i = 1; i < numPts; i++) {
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let prevPoint = this.points[i - 1];
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this.points[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
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}
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}
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moveEnd(targetX, targetY) {
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let numPts = this.points.length;
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this.points[numPts - 1].pos.x = targetX;
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this.points[numPts - 1].pos.y = targetY;
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for (let i = numPts - 2; i >= 0; i--) {
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let prevPoint = this.points[i + 1];
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this.points[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
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}
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}
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moveTo(origX, origY, targetX, targetY) {
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for (let i = 0; i < this.iterations; i++) {
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this.moveEnd(targetX, targetY);
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this.moveStart(origX, origY);
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}
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}
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}
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class ConstraintPoint {
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constructor(x, y, size, angleConstraint = 0.2) {
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this.size = size;
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this.pos = new vec(x, y);
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this.forward = new vec(0, 0);
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this.angleConstraint = angleConstraint;
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}
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get_rel(angleOffset, dist) {
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getRel(angleOffset, dist) {
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let dir = vec.rotate(this.forward, angleOffset);
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dir.setMag(dist);
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return vec.add(this.pos, dir)
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return vec.add(this.pos, dir);
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}
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follow(targetX, targetY, parentForward = null) {
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let target = new vec(targetX, targetY);
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let targetForward = vec.sub(target, this.pos);
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let targetAngle = targetForward.heading();
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@ -26,7 +104,7 @@ class Segment {
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while (diff < -PI) diff += TWO_PI;
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while (diff > PI) diff -= TWO_PI;
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let maxAngle = PI / 10;
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let maxAngle = this.angleConstraint;
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diff = constrain(diff, -maxAngle, maxAngle);
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targetAngle = parentAngle + diff;
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@ -34,70 +112,89 @@ class Segment {
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this.forward = p5.Vector.fromAngle(targetAngle);
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let segmentLength = 20;
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let dir = p5.Vector.mult(this.forward, -segmentLength);
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let dir = p5.Vector.mult(this.forward, -this.size);
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this.pos = vec.add(target, dir);
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}
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}
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var n = 0;
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var sizes = [60, 55, 50, 40, 45, 47, 50, 45, 42, 39, 35, 30, 25, 22, 17, 13, ]
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var segments = [];
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let numPoints = 0;
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const sizes = [60, 55, 50, 40, 45, 47, 50, 47, 45, 42, 39, 35, 30, 25, 22, 17, 13];
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const bodyPoints = [];
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const leg1 = new Leg();
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const leg2 = new Leg();
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const leg3 = new Leg();
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const leg4 = new Leg();
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function setup() {
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createCanvas(800, 800);
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n = sizes.length;
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for (let i = 0; i < n; i++) {
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let seg = new Segment(400, 400, sizes[i]);
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segments.push(seg);
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numPoints = sizes.length;
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for (let i = 0; i < numPoints; i++) {
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let pt = new ConstraintPoint(400, 400, 20);
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bodyPoints.push(pt);
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}
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}
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function drawPoints(points, sizes) {
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beginShape();
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let numPoints = points.length;
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let head = points[0];
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let tail = points[numPoints - 1];
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for (let angle = -HALF_PI; angle <= HALF_PI; angle += PI / 10) {
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let p = head.getRel(angle, sizes[0]);
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vertex(p.x, p.y);
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}
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for (let i = 1; i < numPoints - 1; i++) {
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let p = points[i].getRel(HALF_PI, sizes[i]);
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vertex(p.x, p.y);
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}
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for (let angle = HALF_PI; angle <= HALF_PI + PI; angle += PI / 10) {
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let p = tail.getRel(angle, sizes[numPoints - 1]);
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vertex(p.x, p.y);
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}
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for (let i = numPoints - 2; i >= 1; i--) {
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let p = points[i].getRel(-HALF_PI, sizes[i]);
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vertex(p.x, p.y);
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}
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endShape(CLOSE);
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}
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function draw() {
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background(150);
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background(150);
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// fisica
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segments[0].follow(mouseX, mouseY);
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for (let i = 1; i < n; i++) {
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let prev_seg = segments[i - 1];
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segments[i].follow(prev_seg.pos.x, prev_seg.pos.y, prev_seg.forward);
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bodyPoints[0].follow(mouseX, mouseY);
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for (let i = 1; i < numPoints; i++) {
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let prevPoint = bodyPoints[i - 1];
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bodyPoints[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
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}
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let baseJoint = bodyPoints[2];
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let baseL1 = baseJoint.getRel(-HALF_PI, 20);
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let endL1 = baseJoint.getRel(-HALF_PI, 100);
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let baseR1 = baseJoint.getRel(HALF_PI, 20);
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let endR1 = baseJoint.getRel(HALF_PI, 100);
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leg1.moveTo(baseL1.x, baseL1.y, endL1.x, endL1.y);
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leg2.moveTo(baseR1.x, baseR1.y, endR1.x, endR1.y);
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// dibujar
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fill(249, 182, 249);
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stroke(0);
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strokeWeight(2);
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beginShape();
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let head = segments[0];
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let tail = segments[n - 1];
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leg2.draw();
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for (let a = -HALF_PI; a <= HALF_PI; a += PI / 10) {
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let p = head.get_rel(a, head.size);
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vertex(p.x, p.y);
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}
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drawPoints(leg1.getPoints(), [20, 17, 15, 10, 5]);
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drawPoints(bodyPoints, sizes);
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for (let i = 1; i < n - 1; i++) {
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let p = segments[i].get_rel(HALF_PI, segments[i].size);
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vertex(p.x, p.y);
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}
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for (let a = HALF_PI; a <= HALF_PI + PI; a += PI / 10) {
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let p = tail.get_rel(a, tail.size);
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vertex(p.x, p.y);
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}
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for (let i = n - 2; i >= 1; i--) {
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let p = segments[i].get_rel(-HALF_PI, segments[i].size);
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vertex(p.x, p.y);
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}
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endShape(CLOSE);
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let eye1 = head.get_rel(HALF_PI / 2, 45);
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let eye2 = head.get_rel(-HALF_PI / 2, 45);
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let eye1 = bodyPoints[0].getRel(HALF_PI / 2, 45);
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let eye2 = bodyPoints[0].getRel(-HALF_PI / 2, 45);
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fill(0);
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circle(eye1.x, eye1.y, 12);
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circle(eye2.x, eye2.y, 12);
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