breathing, tail swing, process scripts
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parent
1c2a3f6ac2
commit
d477b63748
5 changed files with 240 additions and 33 deletions
79
sketch.js
79
sketch.js
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@ -41,8 +41,6 @@ class IKJoint {
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let numPts = this.points.length;
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this.points[0].size = 1;
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this.points[0].follow(targetX, targetY);
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// this.points[0].pos.x = targetX;
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// this.points[0].pos.y = targetY;
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for (let i = 1; i < numPts; i++) {
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let prevPoint = this.points[i - 1];
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@ -110,24 +108,6 @@ class ConstraintPoint {
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}
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}
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let numPoints = 0;
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const bodySizes = [60, 55, 50, 40, 45, 47, 50, 47, 45, 42, 39, 35, 30, 25, 22, 17, 13];
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const legSizes = Array.from({ length: 20 }, () => 15);
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const bodyPoints = [];
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const leg1 = new Leg();
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const leg2 = new Leg();
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const leg3 = new Leg();
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const leg4 = new Leg();
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function setup() {
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createCanvas(800, 800);
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numPoints = bodySizes.length;
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for (let i = 0; i < numPoints; i++) {
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let pt = new ConstraintPoint(400, 400, 20);
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bodyPoints.push(pt);
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}
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}
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function drawPoints(points, sizes) {
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beginShape();
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@ -137,22 +117,22 @@ function drawPoints(points, sizes) {
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for (let angle = -HALF_PI; angle <= HALF_PI; angle += PI / 10) {
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let p = head.getRel(angle, sizes[0]);
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vertex(p.x, p.y);
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curveVertex(p.x, p.y);
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}
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for (let i = 1; i < numPoints - 1; i++) {
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let p = points[i].getRel(HALF_PI, sizes[i]);
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vertex(p.x, p.y);
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curveVertex(p.x, p.y);
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}
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for (let angle = HALF_PI; angle <= HALF_PI + PI; angle += PI / 10) {
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let p = tail.getRel(angle, sizes[numPoints - 1]);
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vertex(p.x, p.y);
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curveVertex(p.x, p.y);
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}
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for (let i = numPoints - 2; i >= 1; i--) {
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let p = points[i].getRel(-HALF_PI, sizes[i]);
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vertex(p.x, p.y);
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curveVertex(p.x, p.y);
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}
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endShape(CLOSE);
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@ -161,7 +141,7 @@ function drawPoints(points, sizes) {
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function drawGills(basePoint, sign) {
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push();
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let p = basePoint.getRel(sign * 1.5* PI, 35);
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let p = basePoint.getRel(sign * 1.5 * PI, 35);
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translate(p.x, p.y);
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rotate(basePoint.forward.heading() + 0.7 * sign);
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@ -189,17 +169,47 @@ function drawGills(basePoint, sign) {
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pop();
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}
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let numPoints = 0;
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const bodySizes = [60, 55, 50, 40, 45, 47, 50, 47, 45, 42, 39, 35, 30, 25, 22, 17, 13];
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const legSizes = Array.from({ length: 20 }, () => 15);
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const bodyPoints = [];
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const leg1 = new Leg();
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const leg2 = new Leg();
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const leg3 = new Leg();
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const leg4 = new Leg();
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let mouseInter = new vec(0, 0);
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function setup() {
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createCanvas(displayWidth, displayHeight);
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numPoints = bodySizes.length;
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for (let i = 0; i < numPoints; i++) {
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let pt = new ConstraintPoint(400, 400, 20);
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bodyPoints.push(pt);
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}
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}
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function draw() {
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background(150);
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mouseInter.lerp(new vec(mouseX, mouseY), 0.1);
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mouseInter.lerp(new vec(mouseX, mouseY), 0.01);
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let time = millis();
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// fisica
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bodyPoints[0].follow(mouseInter.x, mouseInter.y);
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for (let i = 1; i < numPoints; i++) {
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let prevPoint = bodyPoints[i - 1];
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bodyPoints[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
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let tailStart = Math.floor(numPoints / 2);
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if (i > tailStart) {
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let wiggleIntensity = map(i, tailStart, numPoints - 1, 0, 4);
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let wiggleAmount = sin(time * 0.004 - i * 0.5) * wiggleIntensity;
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let lateralDir = vec.rotate(bodyPoints[i].forward, HALF_PI);
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bodyPoints[i].pos.add(p5.Vector.mult(lateralDir, wiggleAmount));
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}
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}
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let legEndDist = 70;
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let baseJointL1 = bodyPoints[2];
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@ -208,7 +218,7 @@ function draw() {
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let baseR1 = baseJointL1.getRel(HALF_PI, 30);
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let endR1 = baseJointL1.getRel(HALF_PI, legEndDist);
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let baseJointL2 = bodyPoints[7];
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let baseJointL2 = bodyPoints[6];
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let baseL2 = baseJointL2.getRel(-HALF_PI, 30);
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let endL2 = baseJointL2.getRel(-HALF_PI, legEndDist);
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let baseR2 = baseJointL2.getRel(HALF_PI, 30);
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@ -229,18 +239,27 @@ function draw() {
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drawPoints(leg3.getPoints(), legSizes);
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drawPoints(leg4.getPoints(), legSizes);
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drawPoints(bodyPoints, bodySizes);
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let currentBodySizes = [...bodySizes];
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let breathSpeed = time * 0.003;
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for (let i = 0; i < numPoints; i++) {
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let centerWeight = sin(map(i, 0, numPoints - 1, 0, PI));
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let breathExpansion = sin(breathSpeed) * 1 * centerWeight + 1;
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currentBodySizes[i] += breathExpansion;
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}
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drawPoints(bodyPoints, currentBodySizes);
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let p1 = bodyPoints[4].pos;
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let p2 = bodyPoints[6].pos;
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let p3 = bodyPoints[8].pos;
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let p4 = bodyPoints[10].pos;
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push();
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// noStroke();
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noStroke();
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fill(243, 158, 189);
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bezier(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);
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pop();
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// line(p1.x, p1.y, p4.x, p4.y);
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drawGills(bodyPoints[2], 1);
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drawGills(bodyPoints[2], -1);
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