final steps, change color

This commit is contained in:
Daniel Kauss Serna 2026-03-12 13:57:04 +01:00
parent d477b63748
commit eb42ca3aa6
5 changed files with 563 additions and 7 deletions

98
ikjoint.js Normal file
View file

@ -0,0 +1,98 @@
let vec = p5.Vector
class IKJoint {
constructor(numSegments, pointDist) {
this.origin = new vec(0, 0);
this.points = [];
for (let i = 0; i < numSegments + 1; i++) {
this.points.push(new ConstraintPoint(0, 0, pointDist, 1.3));
}
this.pointDist = pointDist;
this.iterations = 20;
}
moveStart(targetX, targetY) {
let numPts = this.points.length;
this.points[0].size = 1;
this.points[0].follow(targetX, targetY);
for (let i = 1; i < numPts; i++) {
let prevPoint = this.points[i - 1];
this.points[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
}
}
moveEnd(targetX, targetY) {
let numPts = this.points.length;
this.points[numPts - 1].pos.x = targetX;
this.points[numPts - 1].pos.y = targetY;
for (let i = numPts - 2; i >= 0; i--) {
let prevPoint = this.points[i + 1];
this.points[i].follow(prevPoint.pos.x, prevPoint.pos.y, null);
}
}
moveTo(origX, origY, targetX, targetY) {
for (let i = 0; i < this.iterations; i++) {
this.moveEnd(targetX, targetY);
this.moveStart(origX, origY);
}
}
}
class ConstraintPoint {
constructor(x, y, size, angleConstraint = 0.2) {
this.size = size;
this.pos = new vec(x, y);
this.forward = new vec(0, 0);
this.angleConstraint = angleConstraint;
}
getRel(angleOffset, dist) {
let dir = vec.rotate(this.forward, angleOffset);
dir.setMag(dist);
return vec.add(this.pos, dir);
}
follow(targetX, targetY, parentForward = null) {
let target = new vec(targetX, targetY);
let targetForward = vec.sub(target, this.pos);
let targetAngle = targetForward.heading();
if (parentForward) {
let parentAngle = parentForward.heading();
let diff = targetAngle - parentAngle;
while (diff < -PI) diff += TWO_PI;
while (diff > PI) diff -= TWO_PI;
let maxAngle = this.angleConstraint;
diff = constrain(diff, -maxAngle, maxAngle);
targetAngle = parentAngle + diff;
}
this.forward = p5.Vector.fromAngle(targetAngle);
let dir = p5.Vector.mult(this.forward, -this.size);
this.pos = vec.add(target, dir);
}
}
let ik = new IKJoint(8, 20);
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
ik.moveTo(200, 200, mouseX, mouseY);
for (let i = 0;i < 8;i++) {
let p = ik.points[i].pos
noFill();
circle(p.x, p.y, 20);
}
}