var vec = p5.Vector; class Segment { constructor(x, y, size) { this.size = size; this.pos = new vec(x, y); this.forward = new vec(0, 0); } get_rel(angle, d) { let dir = vec.rotate(this.forward, angle); dir.setMag(d); return vec.add(this.pos, dir) } follow(x, y) { let target = new vec(x, y); let dir = vec.sub(this.pos, target); this.forward = vec.sub(target, this.pos); dir.setMag(this.size); this.pos = vec.add(target, dir); } } var n = 0; var sizes = [10, 15, 20, 25, 30, 24, 27, 21, 15, 17, ] var segments = []; function setup() { createCanvas(800, 800); n = sizes.length; for (let i = 0; i < n; i++) { let seg = new Segment(400, 400, sizes[i]); segments.push(seg); } } function draw() { background(150); // fisica segments[0].follow(mouseX, mouseY); for (let i = 1; i < n; i++) { let prev_seg = segments[i - 1]; segments[i].follow(prev_seg.pos.x, prev_seg.pos.y); } // dibujar fill(100, 200, 150); stroke(0); strokeWeight(2); beginShape(); let head = segments[0]; let tail = segments[n - 1]; for (let a = -HALF_PI; a <= HALF_PI; a += PI / 10) { let p = head.get_rel(a, head.size); vertex(p.x, p.y); } for (let i = 1; i < n - 1; i++) { let p = segments[i].get_rel(HALF_PI, segments[i].size); vertex(p.x, p.y); } for (let a = HALF_PI; a <= HALF_PI + PI; a += PI / 10) { let p = tail.get_rel(a, tail.size); vertex(p.x, p.y); } for (let i = n - 2; i >= 1; i--) { let p = segments[i].get_rel(-HALF_PI, segments[i].size); vertex(p.x, p.y); } endShape(CLOSE); }