4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

16
resources/stars.tres Normal file
View file

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[gd_resource type="Resource" script_class="MaskData" format=3 uid="uid://0mtm64s4jthn"]
[ext_resource type="PackedScene" uid="uid://jc1w2i3wmmc8" path="res://scenes/stars.tscn" id="1_ljpkm"]
[ext_resource type="Texture2D" uid="uid://dj6i1hxecl5nq" path="res://assets/masks/mask_stars_drop.png" id="2_7g803"]
[ext_resource type="Script" uid="uid://c37qcqntd6ofm" path="res://scripts/mask_data.gd" id="3_ja4ep"]
[ext_resource type="Texture2D" uid="uid://be0mx6lumyj2h" path="res://assets/masks/mask_stars.png" id="5_5rgq1"]
[resource]
script = ExtResource("3_ja4ep")
mask_name = "Stars"
texture = ExtResource("5_5rgq1")
drop_texture = ExtResource("2_7g803")
attack_scene = ExtResource("1_ljpkm")
cooldown = 1.0
is_parented_to_attacker = true
metadata/_custom_type_script = "uid://c37qcqntd6ofm"