4.6, new attack, enemy spawning, shaders, bunch of stuff
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e08e3ebb13
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84 changed files with 13348 additions and 91399 deletions
16
resources/stars.tres
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16
resources/stars.tres
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[gd_resource type="Resource" script_class="MaskData" format=3 uid="uid://0mtm64s4jthn"]
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[ext_resource type="PackedScene" uid="uid://jc1w2i3wmmc8" path="res://scenes/stars.tscn" id="1_ljpkm"]
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[ext_resource type="Texture2D" uid="uid://dj6i1hxecl5nq" path="res://assets/masks/mask_stars_drop.png" id="2_7g803"]
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[ext_resource type="Script" uid="uid://c37qcqntd6ofm" path="res://scripts/mask_data.gd" id="3_ja4ep"]
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[ext_resource type="Texture2D" uid="uid://be0mx6lumyj2h" path="res://assets/masks/mask_stars.png" id="5_5rgq1"]
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[resource]
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script = ExtResource("3_ja4ep")
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mask_name = "Stars"
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texture = ExtResource("5_5rgq1")
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drop_texture = ExtResource("2_7g803")
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attack_scene = ExtResource("1_ljpkm")
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cooldown = 1.0
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is_parented_to_attacker = true
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metadata/_custom_type_script = "uid://c37qcqntd6ofm"
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